The Mine is a short Twine prototype adapted from my original narrative design demo, The Mine and The Moon.

Players follow Sedes, a Tower-born journalist trapped in a sabotaged mine. The route is built around three pressure-based alignments: Leverage, Spark, and Solidarity. The final choice is not a morality quiz, but a consistency check: under extreme pressure, Sedes can only persuade others through the pattern of choices he has already lived.

This prototype is part of my game portfolio and is intended to demonstrate branching narrative logic, character pressure, symbolic item design, and interactive writing. 

Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorAstraaaQAQ
GenreInteractive Fiction
Made withTwine
TagsDystopian, Narrative, Story Rich, Twine
AI DisclosureAI Assisted, Code